Instructions for the start and changeover in Venla and Jukola Relay<\/strong><\/h3>\nPhase 1<\/strong><\/p>\n
Make sure that you have enough time to sign in and to do Emit reset. The organizers recommend that the first leg runners with large starting numbers sign in immediately after the check in opens. Check and finalize your equipment before arriving. Attach your competition number with four safety pins to the chest of your competition shirt as well as entering onto the V \/ J emit check sheet, your team number and your leg number. Take into account the weather conditions when dressing for warming up. There will be drinking water and toilets in the warm up area. Remember to take your compass, emit card, night light lamp, battery, battery vest, spare lamp and any additional energy supplies (gels etc.). In the forest, there are drinking points so usually there is no need for taking your own drinks with you. Take care that your shoes abide by the rules. Spike shoes are forbidden.<\/p>\n
Phase 2<\/strong><\/p>\n
Your number bib\u2019s barcode will be read into the system in the entrance tent. After that, you will put your Emit-card onto the Emit-unit. Please keep your number bib in sight and your Emit-card available to make the process run smoothly and quickly. The competitor must sign in no later than 20 minutes before the scheduled start.<\/p>\n
Phase 3<\/strong><\/p>\n
In the Emit-reset your Emit-card will be cleared. If your Emit-card doesn\u2019t work, you will be guided back to the entrance tent, where you can hire a working Emit-card. If you hire an emit card, you can pay for it later at the competition information centre. The Emit-card cannot be replaced after Emit reset has been performed. Only a competitor with a competition number can access the start and change over areas. Competitors must not leave the start\/ change over area after Emit reset.<\/p>\n
Tip: Attach your Emit-card backup slip into your Emit-card with a small piece of tape.<\/p>\n
Phase 4<\/strong><\/p>\n
The warm-up area is marked on the competition centre map. There are toilets, a water point, time interval monitors and rubbish bins in the warm-up area. Put all rubbish (e.g. energy gel wrappers and drink bottles etc.) into the rubbish bins provided, thank you.<\/p>\n
Starters can warm up in the marked field after the entrance gate. Coaches, physio\u2019s and spectators can access the southern side of the fence, from where they can take competitors\u2019training clothes etc.<\/p>\n
In the start area follow the instructions given by the announcer. Starters with large numbers will be guided to move towards the back rows starting from 40 minutes before the start. Teams with small numbers will move last towards the front rows. Make your way to your own start row in time and wait for additional instructions from the announcer. There will be number signs at the end of the rows.<\/p>\n
Approximately 8 minutes before departure the announcer will give the competitors permission to move to their own starting points. Go along the line parallel to your chest number in the start grid. Your place is indicated by a numbered tape on the ground.<\/p>\n
Distributing the maps starts when announced. There will be one person distributing the maps per each line (20 competitors). Make sure that you get a map that matches with your own chest number. It is the competitor\u2019s responsibility to check that they get the right map. Keep the map visible in front of your body until the start. Do not open the seal on the folded map before the start signal is fired. According to the competition guidelines, the opening of the map seal before the start signal is fired, leads to the disqualification of the team. Do not move from your place before the start signal is fired by the Finnish Defense Forces. In accordance with the competition guidelines, the start will be recorded, and teams with registered false start will be disqualified. Do not rush to the starting point. The starting area is narrow so be careful not to push other competitors.<\/p>\n
If you are late, do not attempt to climb the fence around the starting area but enter normally via the emit check-in. If the check in is bypassed, the team will be disqualified. The check in will be closed 15 minutes before the start. Competitors who are late will get their maps from the HELPPI-point about ten minuts after the start has taken place.<\/p>\n
Runners of the other legs may leave their warm-up clothes to the previous leg runner on the exchange fence or the fence between the change over areas entrance and exit points.<\/p>\n
Phase 5<\/strong><\/p>\n
When you finish your leg, choose the correct finish lane (corresponding with your leg number). The correct lane will be shown to you by screens\/ officials. You have to punch your emit also at the finish line! After punching, give your map to the officials waiting.<\/p>\n
Tip: Open your map wide before you hand it in to the officials.<\/p>\n
Phase 6<\/strong><\/p>\n
How to find the map for the next leg runner: The map stands are equipped with number signs at the ends of the stands. The numbering at the beginning of the map stand indicates the entire number of rows in the rack. The smallest numbers are placed nearest of the changeover fence.<\/p>\n
When you have found the correct map, take it by lifting it straight up from the bag. Do not rip! When you have the map, go to the changeover fence. At the changeover fence runners with smallest numbers are located to the left end and the runners with the largest numbers to the right end of the fence.<\/p>\n
Tip: There are number signs at the changeover fence, indicating where your team\u2019s next runner should be waiting.<\/p>\n
If for some reason there is no correct map in your team\u2019s map bag or if you have accidentally taken a wrong map from a wrong bag, you must immediately contact the help point, HELPPI-piste, on the left end of the changeover fence to get the right map.<\/p>\n
Phase 7<\/strong><\/p>\n
Re-starts and leg closing<\/p>\n
See the competition guidelines.<\/p>\n